The Dying Core

She awakens to the plea of a machine. It’s dying. Take a key. Turn on a sub-machine. Repeat. Sounds simple enough.

She awakens to the plea of a machine. It’s dying. Take a key. Turn on a sub-machine. Repeat. Sounds simple enough.

The core, it’s dying

In the corridors of a machine deep underground.

A machine sleeps below the waves, waiting to be powered on.

The Dying Core is a straight forward platformer. You traverse four sections each harder than the last. It’s built on a time honored method of Knytt story telling where each new area is opened by a key you recovered in the last area and each area is inspired by the color of the key it’s linked to. The difficulty curve starts pretty low, but rises to a challenging level by the end.

The premise is a little less than clear. One of thousands kept in stasis, the main character awakens to find a computer core with low batteries. It indicates that she should turn on four other machines like a thread running through a program loop. The vague situation is little to motivate and when surprises start appearing in the access corridors of the sub-machines, she’ll begin to wondering what it all means.

Besides relying heavily on custom graphics, This level benefits from a complete musical score written specifically for it. The long ambient 8-bit tracks composed by Will Bowerman, code name Ultigonio, match the settings perfectly. Simple and mechanical, each feels like a part of the whole, but each has its own identity indicative of the element its machine represents, earth, water, fire, and air.

Download The Dying Core 7.8MB